A marble chess set rendered in the Solidly viewport with Photo Mode open

Solidly: Native 3D Asset Viewer & Scene Editor

Real-time scene inspection, USD stage composition, PBR shader visualization, and studio-grade batch rendering in a single native application.

Overview

Solidly opens glTF, GLB, USD, USDZ, FBX, OBJ, STL, and PLY files in a real-time Metal viewport. It inspects nodes, meshes, materials, textures, animations, cameras, and lights, supports material and node hierarchy editing, and exports glTF and GLB assets with scene optimizations.

Designed for production pipelines, Solidly processes assets locally on-device for maximum speed, security, and low-latency interaction.

Core Capabilities

Inspect

Browse scene node hierarchies, sub-mesh primitives, material properties, texture channels, skeletal rigs, lights, cameras, and USD stage composition metrics in real time.

Edit

Transform scene nodes, adjust physically based material parameters, generate texture coordinates, combine meshes, and strip unused scene attributes prior to saving.

Export & Optimize

Save modified assets and export glTF or GLB models with automated texture compression, material packing, and scene optimization.

Engine & Features

Real-Time Metal Renderer

GPU-accelerated graphics engine supporting 60 fps real-time viewport playback, low memory footprint, and low-latency scene manipulation.

USD Composition & Refinement

Inspect composed USD stages, switch variant sets, toggle payloads, analyze sublayer stacks, and apply Catmull-Clark subdivision surface refinement matching usdview standards.

PBR Shader & MaterialX Pipeline

Frame-accurate physically based shading supporting metallic-roughness, specular, sheen, clearcoat, transmission, iridescence, anisotropy, OpenPBR material closures, and MaterialX node graphs.

Channel Diagnostics

Isolate individual shading channels including base color, world normals, roughness, metallic, ambient occlusion, emissive, wireframe, and UV layouts to pinpoint asset defects.

Studio Photo Mode

Configure framing, orthographic or perspective projections, depth-of-field focus, bloom, color grading, and tone mapping for high-resolution image exports up to 4K+.

Headless Batch CLI

Automated command-line renderer for bulk model rendering driven by CLI arguments or exported JSON configuration presets.

Supported Formats

  • glTFGL Transmission Format (.gltf)
  • GLBBinary glTF (.glb)
  • USDUniversal Scene Description (.usd, .usda, .usdc)
  • USDZZipped USD Package (.usdz)
  • FBXAutodesk Filmbox (.fbx)
  • OBJWavefront Object (.obj)
  • STLStereolithography (.stl)
  • PLYPolygon File Format (.ply)

Availability

Solidly is currently in development. Early access builds and detailed documentation are available on the product site.